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 Post subject: Damage Types
 Post Posted: Fri May 06, 2011 8:01 pm 
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Weapons, skills and items in LotRO can inflict damage of many different varieties. With the introduction of the Lore-master skill Knowledge of the Lore-master it is possible to see which type of damage is most effective against certain creature types.

Damage Type | Effective Against ...

Ancient Dwarf : Dragon-kind (Drakes, Worms, Salamanders), Cave-claws

Beleriand: Half-orcs, Spiders, Insects, Neekers, Crawlers, Ancient Evil, Morroval, Nameless & Gaunts

Fire: Creatures of Nature (trees, roots and lurker, binder type), Beasts, Slugs, Snowbeasts, most Wolves, Darkwater & Trolls

Light: Goblins, Orcs, Trolls & Spiders

Westernesse: The Dead & Unseen, Gaunts, Wights, Darkwater, Decayed Cries orcs, Goblins & Uruks

Creature Type Weaknesses Resistances
Ancient Evil: Beleriand Common
Beasts: Fire Cries
Cave-claws: Ancient Dwarf-make Cries
Crawlers: Beleriand Common
Creatures of Nature:Fire
Darkwater:Fire, Song, Westernesse Common, Physical
Decayed: Song, Westernesse Common, Physical
Dragon-kind (Drakes, Worms, Salamanders),Dwarves: Ancient Dwarf Song,
Gaunts: Beleriand, Westernesse Common
Giant-kind: Tactical
Goblins: Cries, Light
Gorthorog Trolls: Fire & Light
Half-Orcs: Beleriand
Insects: Beleriand
Men, Morroval: Beleriand Common, Tactical
Nameless: Beleriand Common, Tactical
Neekers: Beleriand Common
Slugs: Fire Cries
Snowbeasts: Fire Cries
Spiders: Beleriand Light
The Dead & Unseen: Westernesse Common, Physical
Trees: Fire Common
Troll-kind: Fire & Light Common
Orcs: Cries, Light color=#FF0000]Uruks[/color]: Cries
Wights: Westernesse Physical
Wolves: Fire Cries

ref: loto-wiki.com

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 Post subject: Re: Damage Types
 Post Posted: Sat May 07, 2011 12:32 pm 
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Nice list.

I recall reading from a loading screen that Ancient Dwarf-Make damage type is also more effective against Ancient Evil creatures (such as the frosty Grim and many others)

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 Post subject: Re: Damage Types
 Post Posted: Sat May 07, 2011 1:32 pm 
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Could be but as I don't have a LM I can't check that in game myself.

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 Post subject: Re: Damage Types
 Post Posted: Mon May 09, 2011 6:17 am 
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I also noticed that trying to damage the Dourhand dwarves at Ered Luin's more dangerous area of dourhands (the foes there are level 50 and more), Ancient Dwarf-Make damage type was the only thing that did them real damage.

That must be why Thorin's Hall's faction weapons are all Ancient Dwarf :)

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 Post subject: Re: Damage Types
 Post Posted: Mon May 09, 2011 11:07 am 
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Well the dourhand falls into the dwarves category which is already at ancient dwarf :lol: ;P

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 Post subject: Re: Damage Types
 Post Posted: Mon May 09, 2011 1:51 pm 
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Seems like Beleriand has bonuses against the largest amount of creature types, and no resistances. Good thing I'm rocking out with twin Beleriand fighting knives.


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 Post subject: Re: Damage Types
 Post Posted: Tue May 10, 2011 9:15 am 
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Perhaps the more interesting column in the table (http://lotro-wiki.com/index.php/Damage_types) that HB cites, is the Resistances or the target's ability to mitigate the damage from specific types. Nothing's quite as frustrating as beating on a foe only to see little or nothing happening. (Take note that not all Trolls or Orcs are created equal ;) ) Drego's quite right in that nothing -seems- resistant to the 'special' damage types inherent in some weapons (Beleriand, Westernesse, Ancient Dwarf Make).

Point being that, IMO, it's more important to have -something- other than the 'Common' damage type and the choice of which special damage type is really dependant on your PCs other stats and susceptibilities. For example, Ethia's bows are Westernesse b/c she's terrified of deaders in general and is happier when they're 'terminated' waaaay over there *points*, though her swords are Beleriand, for anything that gets in close. I still have non-LI bows (covering the spectrum of special damage types) in her inventory for special occasions, but haven't equipped them in quite some time.

AFAIK, the bonuses granted by a specific damage type against foes w/ Weaknesses to that are in the 10% or less range (ref: http://lorebook.lotro.com/wiki/Talk:Mec ... mage_Types though I've found nothing either offical or more recent on that). I've read that damage type effects are also -sometimes- part of the scripting in instances, which may be where Chazz saw the Ancient Dwarf-Make damage type necessity against Dourhand dwarves.

Also note that, unlike the mechanics w/in D&D/NWN models, the "+x vs. xyz creature type" damage bonus which comes w/ some weapons ends up being pretty small potatoes when measured against 50 or more damage. In the LoTRO model, that '+x' bonus is merely added at the end.


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